Houdini Artist | CG Generalist

Focused on Procedural workflows including grooming, texturing and modelling. Currently taking on new work.

Watch Reels Say Hi
Demo Reel 1:03

Nightveil

VFX / Short Film / 2023

ADC Young Ones nominee. Full VFX pipeline on a narrative short — keying, roto, CG integration, and final composite.

Black Mirror Titles

Title Design / 2020

Reimagined title sequence. Made by buying a cheap LCD monitor and destroying it with a screwdriver.

Toby and the Roach

Animation / Shading / 2024

Animation, shading, lighting, rendering, and compositing.

BMW Z8 Final Render BMW Z8 Wireframe
Final Render Wireframe

BMW Z8 Hard Surface Model

3D Modeling / C4D + Redshift / 2024

Precision hard surface model. Modeled in Maya, rendered in Cinema 4D and Redshift.

Playful Circus Seal

Procedural / Houdini / 2024

Replicating the motion of the classic toy. After Effects, Houdini, and Redshift.

Swiss Alps Unreal Engine Render Swiss Alps Reference Photo
Unreal Engine Render Reference Photo

Swiss Alps Landscape

Environment Design / Unreal Engine 5 / 2024

Photorealistic 3D landscape creation in Unreal Engine, meticulously matched to a reference photograph.

Balloon Story

Short Film / 2023

A man finds a balloon on Tinder. They fall in love. Things escalate. The twist is not what you think.

Procedural Grooming

Building fully procedural fur and hair systems in Houdini — art-directable, flexible, and render-ready. From guide curves to final groom.

Character LookDev

Texturing and shading for character pipelines. Zbrush, Maya, and Unreal Engine — from sculpt to final render-ready asset.

VEX & Python

Procedural tooling and pipeline scripting in Houdini VEX and Python. Custom solvers, automation, and workflow optimization.

Vivek Adepu

Vivek Adepu

Character LookDev Artist with a focus on procedural workflows — grooming, texturing, and modelling. I work across the full character pipeline, from sculpt to final render-ready asset.

MA in Visual Effects from SCAD, with a background in Mechanical Engineering. That technical foundation shapes how I think about simulation, procedural systems, and problem-solving in Houdini.

Previously a Peer Mentor at SCAD, tutoring students in Houdini, VEX, Python, and more. Open to new work and collaboration.

Savannah, GA
MA Visual Effects, SCAD
Houdini, Zbrush, Maya, Unreal Engine, Adobe Suite, VEX, Python

Work

Sep 2023 — Jun 2024

Peer Mentor

Savannah College of Art and Design

Tutored undergraduate and graduate students in Houdini, VEX, Python, Mathematics, and Physics. Guided students through complex procedural and simulation workflows.

Mar 2021 — Aug 2022

Graphic Designer

TagMango

Designed website layouts, templates, and unique branded looks in Adobe Photoshop, Illustrator, and XD.

Jun 2020 — Feb 2021

UI / UX Designer

Void Solutions and Consultancy Services Pvt Ltd

Devised site maps, user flows, wireframes, and mock-ups based on proven methodologies, stakeholder requests, and end-user feedback.

Education

Jan 2023 — Mar 2026

Master of Arts in Visual Effects

Savannah College of Art and Design (SCAD)

Showcased work at multiple Quarterlies. Focused on procedural character workflows, grooming, and lookdev.

Aug 2017 — Mar 2020

Bachelor of Engineering in Mechanical Engineering

Savtribai Phule Pune University

Recognition for Research Paper on Computational Fluid Dynamics of an electric solar powered vehicle.

Got a project? Hit me up.

Open for freelance and full-time roles.

vadepu20@student.scad.edu