Focused on Procedural workflows including grooming, texturing and modelling. Currently taking on new work.
00 — Reels
01 — Featured Project
Conspiracy theorist Richard Bachman and his wacky cartoon sidekick Anon investigate a caller's question about missing socks, only to uncover a mind-bending truth involving temporal anomalies, sock-wearing zombies, and a volcano deity known as "the Loom." A solo-produced animated short built entirely in Unreal Engine 5 using MetaHumans, Vicon motion capture, and iPhone facial tracking.
Watch the film ↓02 — Selected Work
ADC Young Ones nominee. Full VFX pipeline on a narrative short — keying, roto, CG integration, and final composite.
Reimagined title sequence. Made by buying a cheap LCD monitor and destroying it with a screwdriver.
Animation, shading, lighting, rendering, and compositing.
Final Render
Wireframe
Precision hard surface model. Modeled in Maya, rendered in Cinema 4D and Redshift.
Replicating the motion of the classic toy. After Effects, Houdini, and Redshift.
Unreal Engine Render
Reference Photo
Photorealistic 3D landscape creation in Unreal Engine, meticulously matched to a reference photograph.
A man finds a balloon on Tinder. They fall in love. Things escalate. The twist is not what you think.
03 — What I Do
Building fully procedural fur and hair systems in Houdini — art-directable, flexible, and render-ready. From guide curves to final groom.
Texturing and shading for character pipelines. Zbrush, Maya, and Unreal Engine — from sculpt to final render-ready asset.
Procedural tooling and pipeline scripting in Houdini VEX and Python. Custom solvers, automation, and workflow optimization.
04 — About
Character LookDev Artist with a focus on procedural workflows — grooming, texturing, and modelling. I work across the full character pipeline, from sculpt to final render-ready asset.
MA in Visual Effects from SCAD, with a background in Mechanical Engineering. That technical foundation shapes how I think about simulation, procedural systems, and problem-solving in Houdini.
Previously a Peer Mentor at SCAD, tutoring students in Houdini, VEX, Python, and more. Open to new work and collaboration.
05 — Experience
Tutored undergraduate and graduate students in Houdini, VEX, Python, Mathematics, and Physics. Guided students through complex procedural and simulation workflows.
Designed website layouts, templates, and unique branded looks in Adobe Photoshop, Illustrator, and XD.
Devised site maps, user flows, wireframes, and mock-ups based on proven methodologies, stakeholder requests, and end-user feedback.
Showcased work at multiple Quarterlies. Focused on procedural character workflows, grooming, and lookdev.
Recognition for Research Paper on Computational Fluid Dynamics of an electric solar powered vehicle.
06 — Contact
Open for freelance and full-time roles.
vadepu20@student.scad.edu