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Transition from shot 2 to 3 had its own difficulties. 

(Pre transition problems)

- Before we started off with the transition we had to make sure that the dice animation , camera move and layout in both the worlds is locked down apart from the transition part.

- The layout in crystals scene had a problem when my peer sent the file as it was not matching the layout in the reference we had chosen to go with. 

- So, I imported an image sequence to view in the camera so that, my peer could math the layout perfectly without having to eyeball the whole scene.

- He was able to animate the dice and the camera frame to frame with the image sequence behind.

- It served as a good reference for animating both the dice and the camera.

- We initially started with different Dice because we had differently scaled environments, it was not feasible to combine the scenes and animate the same dice throughout.

Transition Challenges.

- It was challenging to match the speed of the camera in both the worlds at the end and beginning of each scene as we were switching between cameras using the switcher node and viewing through it.

- This resulted in unnecessary overlapping of scenes which had to be fixed through keyframing visibility through visibility node.

Screenshot 2024-02-09 120628.png
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